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blender_full.cmake

# Turn everything ON thats expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
#

set(WITH_ALEMBIC ON CACHE BOOL "" FORCE)
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB_BLOSC ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)

set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)

# platform dependent options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)

# include("${CMAKE_CURRENT_SOURCE_DIR}/../platform/platform_apple_xcode.cmake")
endif()

monacaメモ

http://docs.monaca.io/ja/reference/cordova_6.5/camera/#convert

libwebsockets

https://github.com/warmcat/libwebsockets/blob/master/READMEs/README.test-apps.md

actionscript3 ランタイムエラー コードメッセージ

https://help.adobe.com/ja_JP/FlashPlatform/reference/actionscript/3/runtimeErrors.html

RPCのよく考えた呼び出し方

処理の時間のタイムアウトがあるようなので、メソッドに一度に渡すパラメータのデータ量を1だけにする。
そして、順次にコールバックされるようにする。
一括のデータ量の変数を渡すのはダメ。
RPCの世界だと処理の時間が長いのがダメなのか、なんでか分からない。

GUIプログラミング

イベント再起コール上限に出くわした。
オブジェクトのイベントのリスナーから呼び出されるようにコードを変えた。

[sublime text] autocomplete in xml

XML.sublime-settings

// These settings override both User and Default settings for the XML syntax
{
"auto_complete": true,
"auto_complete_selector": "text.xml"
}

https://stackoverflow.com/questions/1855908/what-is-dispatchevent-in-flash-as3

pg_bigmのビルド

vc++とperlだけでビルド出来た

参考
https://qiita.com/sawada_masahiko/items/e7e2fb101e276580ccbf

 

accelerating android on qemu

https://software.intel.com/en-us/articles/intel-hardware-accelerated-execution-manager-intel-haxm

verifying vt-x

  • 2017-10-18 (Wed)
  • PC

https://www.thomas-krenn.com/en/wiki/Activating_the_Intel_VT_Virtualization_Feature

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