material textured { u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX sampler u_diffuseTexture { mipmap = true wrapS = CLAMP wrapT = CLAMP minFilter = LINEAR_MIPMAP_LINEAR magFilter = LINEAR } renderState { cullFace = true depthTest = true } technique { pass { vertexShader = textured.vert fragmentShader = textured.frag } } } material lambert2 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_cameraPosition = CAMERA_WORLD_POSITION u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX u_specularExponent = 20 sampler u_diffuseTexture { path = House_02.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_002 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_01.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_003 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_01.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_004 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_02.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_005 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_02.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_006 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_01.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_007 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_01.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_008 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_02.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_009 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_02.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_010 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_01.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_011 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_01.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert2_012 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = House_02.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR;VERTEX_COLOR } } } material lambert49_001 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = Road.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR } } } material lambert5 : textured { u_ambientColor = 0.0508761, 0.0508761, 0.0508761 u_specularExponent = 20 sampler u_diffuseTexture { path = Nature_Trees.png wrapS = REPEAT wrapT = REPEAT } technique { pass { defines = SPECULAR } } }